Hooked!

Hooked!

by World Tier 1 Game·Action / Battlegrounds & Fighting

⚡ In this relentless game of precision, positioning, and teamwork, your survival depends on a single weapon: the Hook. Grapple enemies to pull them out of position, or strike them down in intense team-versus-team arena battles. Every throw can turn the tide of war! 🔥 Claim victory to earn coins and build your ultimate loadout. Test your luck to roll for legendary Hook skins, and unlock game-changing abilities. Strategy is key—you can only equip ONE ability per match, so choose wisely to comple...

Estimated Revenue

$55.6K

Players Online (CCU)

38.3K

Total Visits

7M

Favorites

165.1K

Like Ratio

81%

10.6K up / 2.5K down

Max Players/Server

10

Created

1mo

Feb 2, 2026

Last Updated

today

Mar 13, 2026

Hooked! Player Count History

Concurrent players (CCU) over time

38.3K current CCU
Peak: 38.3K
Mar 7, 2026Mar 12, 2026Mar 14, 2026

How Much Money Does Hooked! Make?

Hooked! has an estimated total revenue of $55.6K. This is calculated from 7M lifetime visits using Roblox's monetization model: 2% engagement rate, 150 Robux average session spend, 70% developer revenue share, and $0.0038 USD per Robux.

Who Created Hooked!?

Hooked! was created by World Tier 1 Game (Roblox Group). The game was first published on Feb 2, 2026, making it 1mo old.

Hooked! FAQ

How many players does Hooked! have?
Hooked! currently has 38.3K concurrent players (CCU) online right now. The game has accumulated 7M total visits and 165.1K favorites since its creation, with a peak player count tracked in our historical data.
Who created Hooked!?
Hooked! was created by World Tier 1 Game (a Roblox Group). The game was first published on Feb 2, 2026, making it 1mo old.
When was Hooked! released?
Hooked! was released on Feb 2, 2026 on Roblox. It is categorized as Action / Battlegrounds & Fighting and supports up to 10 players per server.
How much money does Hooked! make?
Hooked! has an estimated total revenue of $55.6K, calculated from 7M lifetime visits using Roblox's monetization model: 2% engagement rate × 150 Robux average session spend × 70% developer revenue share × $0.0038 USD per Robux. Actual revenue may vary based on the game's specific monetization strategy.

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