[🌸] SHARP

[🌸] SHARP

by MAD STUDIO·Shooter / Deathmatch Shooter

🗡️ SHARP is Roblox’s ultimate high-speed PvP battle experience! Take down opponents, collect coins, and unlock game-changing abilities and perks! ⚔️ Battle other players in intense PvP combat 💰 Defeat enemies, earn coins, and expand your arsenal 🔥 Unlock a wide variety of unique powers and perks ⚡ Powers activate once fully charged — watch for the yellow marker! 🏆 Climb the ranks and prove you’re the sharpest fighter! 🖥️ Play on Desktop, Mobile, Tablet, Xbox & PlayStation 5!

Estimated Revenue

$1.8M

Players Online (CCU)

14.3K

Total Visits

224.6M

Favorites

258K

Like Ratio

88%

124.4K up / 16.6K down

Max Players/Server

16

Created

8mo

Jun 25, 2025

Last Updated

2d

Mar 11, 2026

[🌸] SHARP Player Count History

Concurrent players (CCU) over time

14.3K current CCU
Peak: 14.6K
Mar 7, 2026Mar 12, 2026Mar 14, 2026

How Much Money Does [🌸] SHARP Make?

[🌸] SHARP has an estimated total revenue of $1.8M. This is calculated from 224.6M lifetime visits using Roblox's monetization model: 2% engagement rate, 150 Robux average session spend, 70% developer revenue share, and $0.0038 USD per Robux.

Who Created [🌸] SHARP?

[🌸] SHARP was created by MAD STUDIO (Roblox Group). The game was first published on Jun 25, 2025, making it 8mo old.

[🌸] SHARP FAQ

How many players does [🌸] SHARP have?
[🌸] SHARP currently has 14.3K concurrent players (CCU) online right now. The game has accumulated 224.6M total visits and 258K favorites since its creation, with a peak player count tracked in our historical data.
Who created [🌸] SHARP?
[🌸] SHARP was created by MAD STUDIO (a Roblox Group). The game was first published on Jun 25, 2025, making it 8mo old.
When was [🌸] SHARP released?
[🌸] SHARP was released on Jun 25, 2025 on Roblox. It is categorized as Shooter / Deathmatch Shooter and supports up to 16 players per server.
How much money does [🌸] SHARP make?
[🌸] SHARP has an estimated total revenue of $1.8M, calculated from 224.6M lifetime visits using Roblox's monetization model: 2% engagement rate × 150 Robux average session spend × 70% developer revenue share × $0.0038 USD per Robux. Actual revenue may vary based on the game's specific monetization strategy.

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