Dead Rails [Beta]

Dead Rails [Beta]

by RCM Games·Adventure / Exploration

In 1899, a mysterious virus swept the American continent. Dubbed the ‘Zombie Plague’, a cure was discovered in Mexico. Gather your friends and board your trains to fight through the zombie-infested desert.

Estimated Revenue

$48.6M

Players Online (CCU)

23.8K

Total Visits

6.1B

Favorites

5.4M

Like Ratio

93%

3.2M up / 247.8K down

Max Players/Server

16

Created

1y 2mo

Jan 1, 2025

Last Updated

10d

Mar 4, 2026

Dead Rails [Beta] Player Count History

Concurrent players (CCU) over time

23.8K current CCU
Peak: 24K
Mar 7, 2026Mar 12, 2026Mar 14, 2026

How Much Money Does Dead Rails [Beta] Make?

Dead Rails [Beta] has an estimated total revenue of $48.6M. This is calculated from 6.1B lifetime visits using Roblox's monetization model: 2% engagement rate, 150 Robux average session spend, 70% developer revenue share, and $0.0038 USD per Robux.

Who Created Dead Rails [Beta]?

Dead Rails [Beta] was created by RCM Games (Roblox Group). The game was first published on Jan 1, 2025, making it 1y 2mo old.

Dead Rails [Beta] FAQ

How many players does Dead Rails [Beta] have?
Dead Rails [Beta] currently has 23.8K concurrent players (CCU) online right now. The game has accumulated 6.1B total visits and 5.4M favorites since its creation, with a peak player count tracked in our historical data.
Who created Dead Rails [Beta]?
Dead Rails [Beta] was created by RCM Games (a Roblox Group). The game was first published on Jan 1, 2025, making it 1y 2mo old.
When was Dead Rails [Beta] released?
Dead Rails [Beta] was released on Jan 1, 2025 on Roblox. It is categorized as Adventure / Exploration and supports up to 16 players per server.
How much money does Dead Rails [Beta] make?
Dead Rails [Beta] has an estimated total revenue of $48.6M, calculated from 6.1B lifetime visits using Roblox's monetization model: 2% engagement rate × 150 Robux average session spend × 70% developer revenue share × $0.0038 USD per Robux. Actual revenue may vary based on the game's specific monetization strategy.

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