๐ŸŽž๏ธ Emote Catalog

๐ŸŽž๏ธ Emote Catalog

by L,XOXOยทShopping / Avatar Shopping

A catalog dedicated to real creators, not reuploaders.๐Ÿ›๏ธ Browse through the whole Marketplace, Create Outfits and Spend Time with your Friends.๐Ÿ” No Limits, powering creativityโœจ Support artists, shop authentic.๐Ÿ›’ please keep in mind we manually add more & more known reuploaders! Please consider reporting reuploaders in the Community Forum. #ProtectCreators๐Ÿ›ก๏ธ

Estimated Revenue

$222.4K

Players Online (CCU)

1.7K

Total Visits

27.9M

Favorites

40.5K

Like Ratio

82%

3.6K up / 773 down

Max Players/Server

20

Created

3mo

Nov 20, 2025

Last Updated

today

Mar 13, 2026

๐ŸŽž๏ธ Emote Catalog Player Count History

Concurrent players (CCU) over time

1.7K current CCU
Peak: 2K
Mar 7, 2026Mar 12, 2026Mar 14, 2026

How Much Money Does ๐ŸŽž๏ธ Emote Catalog Make?

๐ŸŽž๏ธ Emote Catalog has an estimated total revenue of $222.4K. This is calculated from 27.9M lifetime visits using Roblox's monetization model: 2% engagement rate, 150 Robux average session spend, 70% developer revenue share, and $0.0038 USD per Robux.

Who Created ๐ŸŽž๏ธ Emote Catalog?

๐ŸŽž๏ธ Emote Catalog was created by L,XOXO (Roblox Group). The game was first published on Nov 20, 2025, making it 3mo old.

๐ŸŽž๏ธ Emote Catalog FAQ

How many players does ๐ŸŽž๏ธ Emote Catalog have?
๐ŸŽž๏ธ Emote Catalog currently has 1.7K concurrent players (CCU) online right now. The game has accumulated 27.9M total visits and 40.5K favorites since its creation, with a peak player count tracked in our historical data.
Who created ๐ŸŽž๏ธ Emote Catalog?
๐ŸŽž๏ธ Emote Catalog was created by L,XOXO (a Roblox Group). The game was first published on Nov 20, 2025, making it 3mo old.
When was ๐ŸŽž๏ธ Emote Catalog released?
๐ŸŽž๏ธ Emote Catalog was released on Nov 20, 2025 on Roblox. It is categorized as Shopping / Avatar Shopping and supports up to 20 players per server.
How much money does ๐ŸŽž๏ธ Emote Catalog make?
๐ŸŽž๏ธ Emote Catalog has an estimated total revenue of $222.4K, calculated from 27.9M lifetime visits using Roblox's monetization model: 2% engagement rate ร— 150 Robux average session spend ร— 70% developer revenue share ร— $0.0038 USD per Robux. Actual revenue may vary based on the game's specific monetization strategy.

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