[NOW] Catch a Monster

[NOW] Catch a Monster

by LDS II·Adventure

Welcome to Catch A Monster! How to Play: ⚔️ Defeat wild monsters in battle 🔮 Capture them and collect them! ⭐ Discover and collect higher-rank pets 🥚 Find rare eggs and hatch new companions 💰 Earn coins and grow your squad! 🔥 Show off your strongest monsters! 👍 Like the game and join our group!

Estimated Revenue

$1.1M

Players Online (CCU)

30.1K

Total Visits

137M

Favorites

277.6K

Like Ratio

98%

269.8K up / 6.6K down

Max Players/Server

12

Created

4mo

Nov 10, 2025

Last Updated

today

Mar 13, 2026

[NOW] Catch a Monster Player Count History

Concurrent players (CCU) over time

30.1K current CCU
Peak: 30.1K
Mar 7, 2026Mar 12, 2026Mar 14, 2026

How Much Money Does [NOW] Catch a Monster Make?

[NOW] Catch a Monster has an estimated total revenue of $1.1M. This is calculated from 137M lifetime visits using Roblox's monetization model: 2% engagement rate, 150 Robux average session spend, 70% developer revenue share, and $0.0038 USD per Robux.

Who Created [NOW] Catch a Monster?

[NOW] Catch a Monster was created by LDS II (Roblox Group). The game was first published on Nov 10, 2025, making it 4mo old.

[NOW] Catch a Monster FAQ

How many players does [NOW] Catch a Monster have?
[NOW] Catch a Monster currently has 30.1K concurrent players (CCU) online right now. The game has accumulated 137M total visits and 277.6K favorites since its creation, with a peak player count tracked in our historical data.
Who created [NOW] Catch a Monster?
[NOW] Catch a Monster was created by LDS II (a Roblox Group). The game was first published on Nov 10, 2025, making it 4mo old.
When was [NOW] Catch a Monster released?
[NOW] Catch a Monster was released on Nov 10, 2025 on Roblox. It is categorized as Adventure and supports up to 12 players per server.
How much money does [NOW] Catch a Monster make?
[NOW] Catch a Monster has an estimated total revenue of $1.1M, calculated from 137M lifetime visits using Roblox's monetization model: 2% engagement rate × 150 Robux average session spend × 70% developer revenue share × $0.0038 USD per Robux. Actual revenue may vary based on the game's specific monetization strategy.

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