[๐ŸŒ€] Catch a Monster

[๐ŸŒ€] Catch a Monster

by LDS IIยทAdventure

Welcome to Catch a Monster! How to Play: โš”๏ธ Defeat wild monsters in battle ๐Ÿ”ฎ Capture them and collect them! โญ Discover and collect higher-rank pets ๐Ÿฅš Find rare eggs and hatch new companions ๐Ÿ’ฐ Earn coins and grow your squad! ๐Ÿ”ฅ Show off your strongest monsters! ๐Ÿ‘ Like the game and join our group!

Estimated Revenue

$1.2M

Players Online (CCU)

17.3K

Total Visits

151.4M

Favorites

301.5K

Like Ratio

98%

291.5K up / 6.9K down

Max Players/Server

12

Created

4mo

Nov 10, 2025

Last Updated

2d

Mar 18, 2026

[๐ŸŒ€] Catch a Monster Player Count History

Concurrent players (CCU) over time

17.3K current CCU
Peak: 31.7K
Mar 7, 2026Mar 15, 2026Mar 20, 2026

How Much Money Does [๐ŸŒ€] Catch a Monster Make?

[๐ŸŒ€] Catch a Monster has an estimated total revenue of $1.2M. This is calculated from 151.4M lifetime visits using Roblox's monetization model: 2% engagement rate, 150 Robux average session spend, 70% developer revenue share, and $0.0038 USD per Robux.

Who Created [๐ŸŒ€] Catch a Monster?

[๐ŸŒ€] Catch a Monster was created by LDS II (Roblox Group). The game was first published on Nov 10, 2025, making it 4mo old.

[๐ŸŒ€] Catch a Monster FAQ

How many players does [๐ŸŒ€] Catch a Monster have?
[๐ŸŒ€] Catch a Monster currently has 17.3K concurrent players (CCU) online right now. The game has accumulated 151.4M total visits and 301.5K favorites since its creation, with a peak player count tracked in our historical data.
Who created [๐ŸŒ€] Catch a Monster?
[๐ŸŒ€] Catch a Monster was created by LDS II (a Roblox Group). The game was first published on Nov 10, 2025, making it 4mo old.
When was [๐ŸŒ€] Catch a Monster released?
[๐ŸŒ€] Catch a Monster was released on Nov 10, 2025 on Roblox. It is categorized as Adventure and supports up to 12 players per server.
How much money does [๐ŸŒ€] Catch a Monster make?
[๐ŸŒ€] Catch a Monster has an estimated total revenue of $1.2M, calculated from 151.4M lifetime visits using Roblox's monetization model: 2% engagement rate ร— 150 Robux average session spend ร— 70% developer revenue share ร— $0.0038 USD per Robux. Actual revenue may vary based on the game's specific monetization strategy.

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