[2D TUESDAY✏️] Adopt Me!

[2D TUESDAY✏️] Adopt Me!

Uplift Games·Roleplay & Avatar Sim / Pet Care·Jul 14, 2017·

Adopt and raise 🐶🦄👶, trade and collect legendary pets, build your dream home, and roleplay with friends! 🦆DUCKY DRIVE! 🦆 🏃Collect Acorns driving Ruddy Ducks! 🌳 Adopt the Forest Sprite pet! 🔥 S'mores themed toys and pet! Be FIRST 🏆 To experience new updates by pressing 🔔NOTIFY. Meet the founders! NewFissy - Tech Director Bethink - Creative Director Find out more about Uplift Games, our policies and creative attributions: https://devforum.roblox.com/t/credits/71812

Estimated Revenue

$352.1M

Revenue (30d)

$1.6M

Revenue (24h)

$63.3K

Jul 15, 2026

Players Online (CCU)

358.5K

Peak CCU

672.6K

CCU Rank

#3

by players online

CCU Rank Δ 7d

1

vs 7 days ago

Total Visits

44.1B

Favorites

29.3M

Like Ratio

86%

9.3M up / 1.5M down

Max Players/Server

35

Last Updated

today

Jul 15, 2026

Data as of Jul 15, 2026

[2D TUESDAY✏️] Adopt Me! Player Count, Revenue & Favorites

Daily trends across the tracked period

Players online (CCU)

Estimated daily revenue

Favorites

CCU rank (#1 = most players)

[2D TUESDAY✏️] Adopt Me! Daily Revenue & Activity

Daily players, new visits, favorites, and estimated revenue

DatePlayers (CCU)RankNew VisitsNew FavoritesEst. Revenue
Jul 15, 2026358.5K#37.9M2.7K$63.3K
Jul 14, 2026334.3K#38.5M2.9K$68.2K
Jul 13, 2026353.8K#38.6M2.9K$68.3K
Jul 12, 2026382.9K#59.8M3.2K$78.3K
Jul 11, 2026347.6K#510.6M3K$84.2K
Jul 10, 2026357.5K#48.4M3K$66.8K
Jul 9, 2026333.9K#59.1M3.1K$72.5K
Jul 8, 2026341.3K#49.6M3.3K$76.7K
Jul 7, 2026322.1K#58.9M3.1K$71.2K
Jul 6, 2026325.2K#510.2M3.6K$81.2K
Jul 5, 2026347.5K#511.3M4.9K$90.2K
Jul 4, 2026326.3K#511M4.6K$88K
Jul 3, 2026360.2K#48.4M4K$67K
Jul 2, 2026302.1K#58.9M4.3K$71K

How Much Money Does [2D TUESDAY✏️] Adopt Me! Make?

[2D TUESDAY✏️] Adopt Me! has an estimated total revenue of $352.1M. This is calculated from 44.1B lifetime visits using Roblox's monetization model: 2% engagement rate, 150 Robux average session spend, 70% developer revenue share, and $0.0038 USD per Robux.

Who Created [2D TUESDAY✏️] Adopt Me!?

[2D TUESDAY✏️] Adopt Me! was created by Uplift Games (Roblox Group). The game was first published on Jul 14, 2017, making it 9y old.

[2D TUESDAY✏️] Adopt Me! FAQ

How many players does [2D TUESDAY✏️] Adopt Me! have?
[2D TUESDAY✏️] Adopt Me! currently has 358.5K concurrent players (CCU) online right now. The game has accumulated 44.1B total visits and 29.3M favorites since its creation, with a peak player count tracked in our historical data.
Who created [2D TUESDAY✏️] Adopt Me!?
[2D TUESDAY✏️] Adopt Me! was created by Uplift Games (a Roblox Group). The game was first published on Jul 14, 2017, making it 9y old.
When was [2D TUESDAY✏️] Adopt Me! released?
[2D TUESDAY✏️] Adopt Me! was released on Jul 14, 2017 on Roblox. It is categorized as Roleplay & Avatar Sim / Pet Care and supports up to 35 players per server.
How much money does [2D TUESDAY✏️] Adopt Me! make?
[2D TUESDAY✏️] Adopt Me! has an estimated total revenue of $352.1M, calculated from 44.1B lifetime visits using Roblox's monetization model: 2% engagement rate × 150 Robux average session spend × 70% developer revenue share × $0.0038 USD per Robux. Actual revenue may vary based on the game's specific monetization strategy.

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