Steam Revenue Calculator

Estimate your game's sales and net revenue from Steam reviews — with Steam's tiered cut, refunds, and regional pricing.

Include regional pricing adjustment (-15%)
Include estimated refunds (-9%)

Estimated Revenue

Net revenue after deductions

$186,675.72

50× estimate

Low estimate (30×)$112,005.43
High estimate (70×)$261,346
Regional adjustment-$56,212.50
Refunds-$28,668.38
Steam platform cut (30%)-$86,960.74
VAT-$16,232.67

Estimated units sold

15,000 to 35,000

Quick Reference (at $14.99)

ReviewsEst. Units (50×)GrossNet
1005,000$74,950.00$37,335.14
50025,000$374,750.00$186,675.72
1,00050,000$749,500.00$373,351.43
5,000250,000$3,747,500.00$1,866,757.17
10,000500,000$7,495,000.00$3,733,514.33
50,0002,500,000$37,475,000.00$19,540,969.63

Estimated Revenue for Popular Games

GamePriceReviewsEst. Units (50×)Est. Net Revenue
Terraria$9.991,501,62875,081,400$424,247,971.54
Black Myth: Wukong$59.991,193,83859,691,900$2,035,841,770.54
ELDEN RING$59.991,117,20255,860,100$1,904,977,880.06
Stardew Valley$14.99981,10549,055,250$415,865,094.48
The Witcher 3: Wild Hunt$39.99860,99443,049,700$977,315,800.23
Red Dead Redemption 2$59.99849,18542,459,250$1,447,311,152.47
Baldur's Gate 3$44.99826,78141,339,050$1,056,041,669.84
Hollow Knight$14.99529,16826,458,400$223,029,292.68
Sekiro: Shadows Die Twice$59.99343,61217,180,600$583,993,002.99
Vampire Survivors$4.99260,05513,002,750$34,178,043.68

Prices in USD. Review counts are approximate and change over time. Estimates use the same deduction settings configured above.

How to Estimate Steam Game Revenue

The most common way to estimate a Steam game's revenue is the Boxleiter method: multiply the number of user reviews by a sales ratio (typically 30x to 70x) to estimate total units sold, then multiply by the game's price. For example, a game with 500 reviews at $14.99 would have an estimated 25,000 units sold (at 50x), generating roughly $375,000 in gross revenue. After deductions for regional pricing, refunds, Steam's cut, and taxes, the developer would net approximately $185,000. This method works because review rates are relatively consistent across most Steam games.

Steam's Revenue Split Explained

Revenue TierSteam's CutDeveloper Keeps
First $10 million30%70%
$10M – $50 million25%75%
Above $50 million20%80%

These thresholds apply per game, not across a publisher's entire catalog. For the vast majority of indie developers, the 30% rate applies to all revenue. The cut is calculated on net revenue after refunds, meaning you don't pay Steam's fee on refunded copies.

Review-to-Sales Ratio: What You Need to Know

The review-to-sales ratio has been refined over the years. The original "Boxleiter number" placed it at roughly 50 sales per review. Game developer Jake Birkett suggested a higher figure around 80 for certain genres. Simon Carless of GameDiscoverCo introduced the "NB number" (New Boxleiter), which averaged approximately 63 in 2025 but varies widely. Key factors that influence the ratio include game genre (niche genres tend to have higher ratios), price point (cheaper games get more reviews per sale), release year (older games accumulate reviews over time), and whether the game was heavily discounted or bundled.

How to Check Any Steam Game's Revenue

You can estimate any Steam game's revenue by pasting its store URL or app ID into the lookup bar above. The calculator pulls the game's current review count and US price directly from Steam's API, then runs the full revenue estimate — including Steam's tiered platform cut, regional pricing adjustments, and refunds. This works for any game on Steam, from indie titles to AAA releases. For well-known games, you can also check the popular games table at the bottom of the calculator, which shows estimated net revenue for titles like Elden Ring, Stardew Valley, Baldur's Gate 3, and Vampire Survivors.

Common Steam Revenue Estimation Mistakes

  1. Confusing gross and net revenue. Gross revenue is total sales before any deductions. Net revenue is what you actually receive after Steam's cut, taxes, refunds, and regional pricing. The difference can be 40-50% of gross.
  2. Ignoring regional pricing. Steam recommends lower prices in many regions. On average, global revenue per unit is about 15% less than the US sticker price.
  3. Using a single multiplier as gospel. The 50x ratio is a useful midpoint, but actual ratios range from 20x to 100x+ depending on the game. Always consider the range, not a single number.
  4. Forgetting refunds. Steam's generous refund policy (under 2 hours of playtime within 14 days) means roughly 5% of purchases are refunded. For some short games, refund rates can be much higher.

Steam Revenue vs Other Platforms

PlatformCutNotes
Steam30%Drops to 25% above $10M, 20% above $50M
Epic Games Store12%Flat rate, smaller audience
GOG30%DRM-free distribution
PlayStation / Xbox30%Industry standard for consoles
Nintendo eShop30%Limited discoverability tools
App Store / Google Play30%Drops to 15% under $1M/year

Steam's larger user base often compensates for the higher cut compared to Epic — most indie developers report significantly more sales on Steam than any other PC platform.

Planning a Launch? Estimate Revenue from Wishlists

This calculator estimates revenue for games that are already released (using review count). If your game hasn't launched yet and you want to project revenue from your wishlist count, use our Steam Wishlist Calculator instead. It estimates launch week, first month, and lifetime revenue based on typical wishlist conversion rates (10-15% at launch, 20-40% lifetime), with the same deduction logic for regional pricing, refunds, and Steam's tiered cut.

Frequently Asked Questions

How much does Steam take from game sales?
Steam uses a tiered revenue split. They take 30% on the first $10 million in gross revenue, 25% on revenue between $10 million and $50 million, and 20% on revenue above $50 million. These thresholds are calculated per-game, not across a publisher's entire catalog. Most indie developers will fall into the 30% tier. The cut is taken from net revenue after refunds, meaning you don't pay Steam's fee on refunded copies.
How do I estimate Steam game revenue from reviews?
Multiply the number of Steam reviews by a sales multiplier — the commonly cited range is 20x to 80x, with 50x as a reasonable midpoint. Then multiply by the game's price to get gross revenue. From there, subtract deductions: regional pricing (~15%), refunds (~5%), and Steam's platform cut (30%). The ratio varies by genre, price point, and game visibility, which is why our calculator shows low (30x), mid (50x), and high (70x) estimates. Just enter a review count and price, or paste a Steam URL to auto-fill both.
What is the Boxleiter method?
The Boxleiter method (named after developer Jake Boxleiter) estimates total game sales by multiplying the number of Steam reviews by a ratio. The original estimate was roughly 50 sales per review. Simon Carless of GameDiscoverCo later refined this with the 'NB number' (New Boxleiter), which averaged around 63 in 2025. The ratio varies by genre, price, and how long the game has been available.
Can I look up a specific Steam game's estimated revenue?
Yes. Paste any Steam store URL or app ID into the lookup bar at the top of the calculator. It will automatically pull the game's current review count and US price directly from Steam, then run the revenue estimate for you. This works for any game on Steam — try it with games like Stardew Valley, Elden Ring, or Hollow Knight to see how the estimates compare.
How accurate is this Steam revenue calculator?
No public revenue calculator can be perfectly accurate since Steam doesn't disclose sales data. However, our calculator improves on basic estimates by using Steam's real tiered revenue cut (30%/25%/20%), letting you adjust the review-to-sales multiplier, and pulling real review counts directly from Steam's API. The biggest source of uncertainty is the multiplier itself — which is why we show a low, mid, and high estimate rather than a single number.
What deductions reduce Steam game revenue?
Three main deductions reduce your Steam earnings: (1) Regional pricing — games are typically priced lower in developing markets, averaging a ~15% discount on global revenue. (2) Refunds — Steam's refund policy means roughly 5% of sales are returned. (3) Steam's platform cut — 30% for most developers, dropping to 25% above $10M and 20% above $50M. After all deductions, developers typically receive around 50-55% of the headline gross revenue.
Does Steam revenue vary by genre?
Significantly. Simulation and strategy games tend to have higher review-to-sales ratios (60-80x), meaning more sales per review. Action and shooter games often sit around 40-50x. Niche genres like visual novels can exceed 100x because fewer buyers leave reviews. Price also plays a role — cheaper games generate more reviews relative to sales. When using the calculator, consider adjusting the multiplier in advanced settings based on your game's genre.
How many reviews does the average Steam game get?
The median Steam game gets very few reviews — most games release to under 50 reviews total. Games with 100+ reviews are already in the top tier of visibility. A game with 1,000 reviews is performing well above average, and 10,000+ reviews indicates a significant commercial hit. Keep these benchmarks in mind when using the calculator.
What is the average indie game revenue on Steam?
Revenue varies enormously. The median indie game on Steam earns under $5,000 in lifetime revenue. However, games that reach 100+ reviews typically earn $50,000 to $200,000+ in gross revenue. The top 1% of indie games earn millions. Revenue depends heavily on genre, marketing, wishlist count at launch, and ongoing visibility through Steam's algorithm.