Steam

Steam Game Statistics

How many games are on Steam, how much they make, what they charge, and how hard it is to get noticed · Updated Aug 26, 2026

Games tracked

179.4K

Released games

125.9K

Upcoming games

53K

Free-to-play

18.7%

Indie share

71.1%

Median price (paid)

$4.99

Median reviews / game

20

Games clearing 1K reviews

7.5%

Reviews per Game: Sales Proxy

Released games by lifetime review count - the Steam reality curve

Price Distribution

Paid released games - most sell for under $5

Games Released per Year

The catalog is getting more crowded every year

Upcoming Games by Wishlist Followers

Pre-launch demand - most upcoming games have very few

Steam does not publish per-game revenue; review counts are used as a sales proxy. Figures cover the 125.9K released games we track (184.9M lifetime reviews total).

How Big Is the Steam Market?

Steam is the largest PC game store, and it is bigger and more crowded every year. We track 170,000+ games on the platform: roughly 120,000 already released and another 50,000 unreleased and building an audience. The volume is the story for anyone thinking of shipping here - annual releases have climbed from under 9,000 in 2020 to more than 19,000 in 2025, so discoverability, not development, is the hard part. The stats above measure the released catalog: how many games there are, what they charge, and how many actually find an audience.

How Much Do Steam Games Actually Make?

Earnings on Steam are brutally top-heavy. Steam does not publish per-game revenue, so the honest proxy is reviews: a game's review count tracks its sales, and the distribution is a cliff. The median released game has about 20 reviews - i.e. a few hundred copies - while only ~7.6% ever clear 1,000 reviews and under 2% reach 10,000. A handful of hits capture most of the spend; most games earn very little. Before you build, the review-count curve above is the realistic picture of what a new game is up against.

What Should an Indie Game Cost?

Indies make up about 71% of released games, and they price low: the median paid game sells for $3.59, and roughly two-thirds of paid games sit under $5. Only a small minority charge $20 or more. Free-to-play is a real but minority path at ~19% of released games. If you are pricing a first title, the market has already anchored buyers toward the sub-$10 band - see the price distribution above and the indie price sweet-spot breakdown.

Steam Statistics FAQ

How many games are on Steam?
Profitable tracks 170,000+ games on Steam, roughly 120,000 released and 50,000 unreleased. The released catalog grows by 15,000 to 19,000 titles a year and the pace is still accelerating, which is why discoverability is the biggest challenge facing a new release.
How much does Steam take from game sales?
Valve takes 30% of gross sales, falling to 25% on revenue above $10 million and 20% above $50 million for a single game. Those tiers reset per title, not per studio, so most developers never leave the 30% band. Regional pricing, refunds and local sales tax come out on top of that, so the share a developer actually keeps is well under 70% of the estimates shown here.
What is the average price of a Steam game?
Among paid released games the median price is $3.59 and roughly two-thirds sell for under $5. Only a small share charge $20 or more, and about 19% of released games are free-to-play. Indie games, which make up ~71% of the catalog, price lowest of all.
How many reviews does the average Steam game have?
The median released Steam game has around 20 reviews. The distribution is extremely skewed: most games sit in the single or double digits, while a tiny fraction accumulate tens of thousands. Because reviews track sales, this is the clearest available signal of how few games find a real audience.
Is Steam too saturated to release a game?
It is more crowded every year - annual releases went from under 9,000 in 2020 to over 19,000 in 2025 - so getting noticed is harder than getting built. It is not closed, but it rewards a clear niche, wishlist-building before launch, and realistic expectations. The saturation and wishlist-demand breakdowns show exactly how the odds have shifted.

Profitable is not affiliated with, endorsed by, or sponsored by Valve Corporation. Steam and the Steam logo are trademarks of Valve Corporation.