Games tracked
170.7K
Released games
121.5K
Upcoming games
48.7K
Free-to-play
18.8%
Indie share
71%
Median price (paid)
$3.49
Median reviews / game
21
Games clearing 1K reviews
7.6%
Reviews per game = sales proxy
Released games by lifetime review count - the Steam reality curve
Price distribution
Paid released games - most sell for under $5
Games released per year
The catalog is getting more crowded every year
Upcoming games by wishlist followers
Pre-launch demand - most upcoming games have very few
Steam does not publish per-game revenue; review counts are used as a sales proxy. Figures cover the 121.5K released games we track (181.7M lifetime reviews total).
How big is the Steam market?
Steam is the largest PC game store, and it is bigger and more crowded every year. We track 170,000+ games on the platform: roughly 121,000 already released and another 49,000 unreleased and building wishlists. The volume is the story for anyone thinking of shipping here - annual releases have climbed from under 9,000 in 2020 to more than 19,000 in 2025, so discoverability, not development, is the hard part. The stats above measure the released catalog: how many games there are, what they charge, and how many actually find an audience.
How much do Steam games actually make?
Earnings on Steam are brutally top-heavy. Steam does not publish per-game revenue, so the honest proxy is reviews: a game's review count tracks its sales, and the distribution is a cliff. The median released game has about 20 reviews - i.e. a few hundred copies - while only ~7.6% ever clear 1,000 reviews and under 2% reach 10,000. A handful of hits capture most of the spend; most games earn very little. Before you build, the review-count curve above is the realistic picture of what a new game is up against.
What should an indie game cost?
Indies make up about 71% of released games, and they price low: the median paid game sells for $3.59, and roughly two-thirds of paid games sit under $5. Only a small minority charge $20 or more. Free-to-play is a real but minority path at ~19% of released games. If you are pricing a first title, the market has already anchored buyers toward the sub-$10 band - see the price distribution above and the indie price sweet-spot breakdown.
Steam Statistics FAQ
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Profitable is not affiliated with, endorsed by, or sponsored by Valve Corporation. Steam and the Steam logo are trademarks of Valve Corporation.