Steam

Top Steam Games by Revenue

Every Steam game ranked by estimated revenue, live player count, and reviews. See what actually sells · Updated Oct 7, 2026

All 130,265 titles

by Game Science

Est. Revenue

$2.2B

CCU

8.8K

Rating

97%

Reviews

1.2M

Price

$59.99

Released

2y 1mo

by FromSoftware, Inc.

Est. Revenue

$2.1B

CCU

20.9K

Rating

93%

Reviews

1.2M

Price

$59.99

Released

4y 7mo

by Larian Studios

Est. Revenue

$1.1B

CCU

37.2K

Rating

97%

Reviews

860.9K

Price

$41.99

Released

3y 2mo

by Arrowhead Game Studios

Est. Revenue

$1B

CCU

36K

Rating

76%

Reviews

1.2M

Price

$29.99

Released

2y 8mo

by Facepunch Studios

Est. Revenue

$842.6M

CCU

53.1K

Rating

87%

Reviews

1.4M

Price

$19.99

Released

8y 8mo

by CD PROJEKT RED

Est. Revenue

$675.7M

CCU

44.4K

Rating

96%

Reviews

901.2K

Price

$24.99

Released

11y 4mo

by CD PROJEKT RED

Est. Revenue

$531.4M

CCU

31.5K

Rating

87%

Reviews

984.7K

Price

$17.99

Released

5y 10mo

by Iron Gate AB

Est. Revenue

$451.7M

CCU

84.9K

Rating

94%

Reviews

557.9K

Price

$26.99

Released

5y 8mo

by Treyarch, Aspyr (Mac)

Est. Revenue

$422.2M

CCU

4.9K

Rating

85%

Reviews

234.6K

Price

$59.99

Released

10y 11mo

by Rockstar Games

Est. Revenue

$416M

CCU

24.5K

Rating

93%

Reviews

925.1K

Price

$14.99

Released

6y 10mo

by FromSoftware, Inc.

Est. Revenue

$397M

CCU

4.9K

Rating

94%

Reviews

441.3K

Price

$29.99

Released

10y 6mo

by Battlefield Studios

Est. Revenue

$389.8M

CCU

21.6K

Rating

64%

Reviews

371.4K

Price

$34.99

Released

12mo

by Pearl Abyss

Est. Revenue

$370.3M

CCU

9.1K

Rating

84%

Reviews

176.4K

Price

$69.99

Released

6mo

by Bohemia Interactive

Est. Revenue

$352.8M

CCU

18.5K

Rating

78%

Reviews

470.6K

Price

$24.99

Released

7y 10mo

by Kinetic Games

Est. Revenue

$352.8M

CCU

7.5K

Rating

94%

Reviews

840.6K

Price

$13.99

Released

6y

by Sandfall Interactive

Est. Revenue

$336.2M

CCU

3.3K

Rating

95%

Reviews

280.2K

Price

$39.99

Released

—

by ConcernedApe

Est. Revenue

$328.2M

CCU

45K

Rating

99%

Reviews

1M

Price

$10.49

Released

10y 7mo

Est. Revenue

$321.2M

CCU

4.5K

Rating

95%

Reviews

357K

Price

$29.99

Released

7y 6mo

by 343 Industries, Splash Damage, Ruffian Games, Bungie, Saber Interactive

Est. Revenue

$315.6M

CCU

3.5K

Rating

92%

Reviews

263.1K

Price

$39.99

Released

6y 10mo

by Pocketpair

Est. Revenue

$309.5M

CCU

38K

Rating

95%

Reviews

491.6K

Price

$20.99

Released

2y 8mo

by Hello Games

Est. Revenue

$303.9M

CCU

15.7K

Rating

85%

Reviews

422.3K

Price

$23.99

Released

10y 1mo

by CAPCOM Co., Ltd.

Est. Revenue

$299.3M

CCU

19.8K

Rating

50%

Reviews

332.7K

Price

$29.99

Released

1y 7mo

by The Fun Pimps

Est. Revenue

$298.2M

CCU

16.4K

Rating

87%

Reviews

401.8K

Price

$24.74

Released

2y 2mo

by CAPCOM Co., Ltd.

Est. Revenue

$274M

CCU

3.9K

Rating

96%

Reviews

186.4K

Price

$48.99

Released

7mo

by VOID Interactive

Est. Revenue

$261.4M

CCU

6K

Rating

79%

Reviews

348.7K

Price

$24.99

Released

2y 9mo

Showing 1-25 of 130,265 titles

What a Steam Game Actually Earns

The Steam catalog holds more than 120,000 released games worth an estimated $95 billion in lifetime sales, and that money is distributed brutally. The median game earns about $1,000. Roughly two thirds of the catalog sits under $5,000, while only about one game in thirty has ever cleared a million. Any plan built on the games you have heard of is a plan built on the top few percent. Sort by revenue to study the winners, but read the median first so you know what the normal outcome looks like.

Steam Market Research for Game Developers

Filter to your genre or tag combination, sort by estimated revenue, and study the games that already work. The hover preview shows each game's trailer and screenshots without leaving the table, so you can scan a niche's art styles and production quality in minutes. Tags are the sharpest filter because they are crowdsourced: Roguelike Deckbuilder or Psychological Horror match how players actually categorize games rather than how the store files them. A tag with strong revenue spread across few titles is the shape worth investigating.

Understanding Steam Reviews and Revenue Signals

Review count is the single most useful public number on Steam. It tracks sales at roughly a 1:30 ratio, it can't be bought, and it accumulates predictably. Rating percentage signals quality: above 80% ('Very Positive') games benefit from Steam's recommendation algorithm, while 'Mixed' (40-70%) games fight it. The combination is what matters for niche research: a tag full of games with high revenue but mediocre ratings is an opportunity: demonstrated demand, dissatisfied players, room for a better entry. Daily CCU snapshots add the time dimension: which games are alive versus coasting on old sales.

Steam Game Revenue FAQ

How do you estimate Steam game revenue?
Profitable uses the Boxleiter method, the industry-standard approach for estimating Steam sales from public data. Total review count × ~30 (the review-to-sales ratio) gives estimated units sold, multiplied by the game's price for gross revenue. The 30-day revenue column applies the same math to reviews gained in the last month, showing what a game earns right now rather than lifetime. Free-to-play games show no estimate because in-game purchase revenue can't be derived from review counts.
How do you check the player count for a Steam game?
Sort or filter this table by players to see the live count for any tracked game, pulled from Steam's official API. Player count is the fastest-moving health signal there is: a paid game holding a few hundred players months after launch is still retaining an audience, while one near zero is dormant no matter what it sold. Profitable snapshots it daily, so the trend is visible rather than just today's number.
How accurate are Steam revenue estimates?
Review-based estimates are typically within 2x of reality, which is accurate enough for comparing niches and spotting outliers, the use cases that matter for market research. The biggest error sources are heavy discounting (we use current price), regional pricing, and games that sell disproportionately in markets that review less. Treat estimates as order-of-magnitude signals, not accounting data.
How many reviews does a successful Steam game have?
Lower than most people expect. The median Steam game has around 20 reviews, so anything in the hundreds already puts a game well ahead of the catalog. Each review represents roughly 30 sales, so 100 reviews is about 3,000 copies and $45K gross at a $15 price. Indie games crossing 500 reviews are solid successes and 2,000+ generally marks a hit.
How to find profitable Steam game niches?
Filter by tags and sort by estimated revenue to see what each niche actually earns. The 'Popular but Hated' insight surfaces games that sold 60K+ copies yet rate Mixed or worse. That's proven demand the existing games fail to satisfy, a gap to do better. 'Indie Money Makers' shows what solo-scale games earn. Cross-reference a tag's revenue numbers against its game count: high revenue spread across few games is an underserved niche worth investigating.

Profitable is not affiliated with, endorsed by, or sponsored by Valve Corporation. Steam and the Steam logo are trademarks of Valve Corporation.