Steam

Top Steam Games by Revenue

Every Steam game ranked by estimated revenue, live player count, and reviews. See what actually sells · Updated Jul 30, 2026

All 124,328 titles
Black Myth: Wukong

by Game Science

Est. Revenue

$2.2B

CCU

7.8K

Rating

97%

Reviews

1.2M

Price

$59.99

Released

1y 11mo

ELDEN RING

by FromSoftware, Inc.

Est. Revenue

$2.1B

CCU

23.3K

Rating

93%

Reviews

1.1M

Price

$59.99

Released

4y 5mo

Red Dead Redemption 2

by Rockstar Games

Est. Revenue

$1.6B

CCU

23.1K

Rating

92%

Reviews

902.9K

Price

$59.99

Released

6y 7mo

Baldur's Gate 3

by Larian Studios

Est. Revenue

$1.5B

CCU

38.4K

Rating

97%

Reviews

849.8K

Price

$59.99

Released

2y 12mo

HELLDIVERS 2

by Arrowhead Game Studios

Est. Revenue

$1.4B

CCU

24K

Rating

75%

Reviews

1.2M

Price

$39.99

Released

2y 5mo

Rust

by Facepunch Studios

Est. Revenue

$830.5M

CCU

59.8K

Rating

87%

Reviews

1.4M

Price

$19.99

Released

8y 5mo

DARK SOULS III

by FromSoftware, Inc.

Est. Revenue

$788.7M

CCU

3.1K

Rating

94%

Reviews

438.3K

Price

$59.99

Released

10y 3mo

No Man's Sky

by Hello Games

Est. Revenue

$742.8M

CCU

6.8K

Rating

85%

Reviews

412.7K

Price

$59.99

Released

9y 11mo

DayZ

by Bohemia Interactive

Est. Revenue

$699.5M

CCU

23.2K

Rating

78%

Reviews

466.4K

Price

$49.99

Released

7y 7mo

Hogwarts Legacy

by Avalanche Software

Est. Revenue

$666.5M

CCU

3.2K

Rating

90%

Reviews

370.4K

Price

$59.99

Released

3y 5mo

Est. Revenue

$635.1M

CCU

3.7K

Rating

95%

Reviews

352.9K

Price

$59.99

Released

7y 4mo

Est. Revenue

$585.5M

CCU

636

Rating

47%

Reviews

325.3K

Price

$59.99

Released

4y 8mo

Euro Truck Simulator 2

by SCS Software

Est. Revenue

$560.1M

CCU

11.3K

Rating

98%

Reviews

933.9K

Price

$19.99

Released

13y 9mo

Hearts of Iron IV

by Paradox Development Studio

Est. Revenue

$559.7M

CCU

26.4K

Rating

90%

Reviews

373.2K

Price

$49.99

Released

10y 1mo

Dead by Daylight

by Behaviour Interactive Inc.

Est. Revenue

$553.7M

CCU

56.4K

Rating

78%

Reviews

923.4K

Price

$19.99

Released

7 Days to Die

by The Fun Pimps

Est. Revenue

$547.8M

CCU

21.9K

Rating

87%

Reviews

405.8K

Price

$44.99

Released

2y

Cyberpunk 2077

by CD PROJEKT RED

Est. Revenue

$520.3M

CCU

39.6K

Rating

87%

Reviews

964.1K

Price

$17.99

Released

5y 7mo

Ready or Not

by VOID Interactive

Est. Revenue

$509.8M

CCU

6.2K

Rating

79%

Reviews

339.9K

Price

$49.99

Released

2y 7mo

Forza Horizon 5

by Playground Games

Est. Revenue

$501.1M

CCU

3.5K

Rating

89%

Reviews

278.4K

Price

$59.99

Released

4y 8mo

ARC Raiders

by Embark Studios

Est. Revenue

$492.1M

CCU

23.6K

Rating

83%

Reviews

410.2K

Price

$39.99

Released

9mo

Valheim

by Iron Gate AB

Est. Revenue

$484.9M

CCU

13.4K

Rating

94%

Reviews

539K

Price

$29.99

Released

5y 5mo

Stardew Valley

by ConcernedApe

Est. Revenue

$462M

CCU

54.9K

Rating

99%

Reviews

1M

Price

$14.99

Released

10y 5mo

Terraria

by Re-Logic

Est. Revenue

$461.8M

CCU

25.3K

Rating

97%

Reviews

1.5M

Price

$9.99

Released

15y 2mo

Est. Revenue

$446.3M

CCU

21.8K

Rating

92%

Reviews

372K

Price

$39.99

Released

9y 9mo

Est. Revenue

$446M

CCU

3.3K

Rating

89%

Reviews

371.7K

Price

$39.99

Released

6y 1mo

Showing 1-25 of 124,328 titles

What a Steam Game Actually Earns

The Steam catalog holds more than 120,000 released games worth an estimated $95 billion in lifetime sales, and that money is distributed brutally. The median game earns about $1,000. Roughly two thirds of the catalog sits under $5,000, while only about one game in thirty has ever cleared a million. Any plan built on the games you have heard of is a plan built on the top few percent. Sort by revenue to study the winners, but read the median first so you know what the normal outcome looks like.

Steam Market Research for Game Developers

Filter to your genre or tag combination, sort by estimated revenue, and study the games that already work. The hover preview shows each game's trailer and screenshots without leaving the table, so you can scan a niche's art styles and production quality in minutes. Tags are the sharpest filter because they are crowdsourced: Roguelike Deckbuilder or Psychological Horror match how players actually categorize games rather than how the store files them. A tag with strong revenue spread across few titles is the shape worth investigating.

Understanding Steam Reviews and Revenue Signals

Review count is the single most useful public number on Steam. It tracks sales at roughly a 1:30 ratio, it can't be bought, and it accumulates predictably. Rating percentage signals quality: above 80% ('Very Positive') games benefit from Steam's recommendation algorithm, while 'Mixed' (40-70%) games fight it. The combination is what matters for niche research: a tag full of games with high revenue but mediocre ratings is an opportunity: demonstrated demand, dissatisfied players, room for a better entry. Daily CCU snapshots add the time dimension: which games are alive versus coasting on old sales.

Steam Game Revenue FAQ

How do you estimate Steam game revenue?
Profitable uses the Boxleiter method, the industry-standard approach for estimating Steam sales from public data. Total review count × ~30 (the review-to-sales ratio) gives estimated units sold, multiplied by the game's price for gross revenue. The 30-day revenue column applies the same math to reviews gained in the last month, showing what a game earns right now rather than lifetime. Free-to-play games show no estimate because in-game purchase revenue can't be derived from review counts.
How do you check the player count for a Steam game?
Sort or filter this table by players to see the live count for any tracked game, pulled from Steam's official API. Player count is the fastest-moving health signal there is: a paid game holding a few hundred players months after launch is still retaining an audience, while one near zero is dormant no matter what it sold. Profitable snapshots it daily, so the trend is visible rather than just today's number.
How accurate are Steam revenue estimates?
Review-based estimates are typically within 2x of reality, which is accurate enough for comparing niches and spotting outliers, the use cases that matter for market research. The biggest error sources are heavy discounting (we use current price), regional pricing, and games that sell disproportionately in markets that review less. Treat estimates as order-of-magnitude signals, not accounting data.
How many reviews does a successful Steam game have?
Lower than most people expect. The median Steam game has around 20 reviews, so anything in the hundreds already puts a game well ahead of the catalog. Each review represents roughly 30 sales, so 100 reviews is about 3,000 copies and $45K gross at a $15 price. Indie games crossing 500 reviews are solid successes and 2,000+ generally marks a hit.
How to find profitable Steam game niches?
Filter by tags and sort by estimated revenue to see what each niche actually earns. The 'Popular but Hated' insight surfaces games that sold 60K+ copies yet rate Mixed or worse. That's proven demand the existing games fail to satisfy, a gap to do better. 'Indie Money Makers' shows what solo-scale games earn. Cross-reference a tag's revenue numbers against its game count: high revenue spread across few games is an underserved niche worth investigating.

Profitable is not affiliated with, endorsed by, or sponsored by Valve Corporation. Steam and the Steam logo are trademarks of Valve Corporation.