Steam

Top Steam Games by Revenue

Every Steam game ranked by estimated revenue, live player count, and reviews. See what actually sells · Updated Nov 3, 2026

All 133,021 titles

by Game Science

Est. Revenue

$2.2B

Players (CCU)

7.9K

Rating

97%
1.2M

Total Reviews

1.2M

Price

$59.99

Released

2y 2mo

by FromSoftware, Inc.

Est. Revenue

$2.1B

Players (CCU)

18.3K

Rating

93%
1.2M

Total Reviews

1.2M

Price

$59.99

Released

4y 8mo

by CD PROJEKT RED

Est. Revenue

$1.8B

Players (CCU)

100.5K

Rating

87%
1M

Total Reviews

1M

Price

$59.99

Released

5y 11mo

by Facepunch Studios

Est. Revenue

$1.7B

Players (CCU)

48.4K

Rating

87%
1.4M

Total Reviews

1.4M

Price

$39.99

Released

8y 9mo

by Rockstar Games

Est. Revenue

$1.7B

Players (CCU)

19.2K

Rating

93%
933.7K

Total Reviews

933.7K

Price

$59.99

Released

6y 11mo

by Larian Studios

Est. Revenue

$1.6B

Players (CCU)

33.4K

Rating

97%
864.2K

Total Reviews

864.2K

Price

$59.99

Released

3y 3mo

by Arrowhead Game Studios

Est. Revenue

$1.4B

Players (CCU)

30.2K

Rating

74%
1.2M

Total Reviews

1.2M

Price

$39.99

Released

2y 9mo

by CD PROJEKT RED

Est. Revenue

$1.4B

Players (CCU)

18.9K

Rating

96%
908.1K

Total Reviews

908.1K

Price

$49.99

Released

11y 5mo

by FromSoftware, Inc.

Est. Revenue

$797.2M

Players (CCU)

3.1K

Rating

94%
442.9K

Total Reviews

442.9K

Price

$59.99

Released

10y 7mo

by Battlefield Studios

Est. Revenue

$794M

Players (CCU)

21.9K

Rating

63%
378.1K

Total Reviews

378.1K

Price

$69.99

Released

1y

by Hello Games

Est. Revenue

$764.1M

Players (CCU)

12K

Rating

85%
424.6K

Total Reviews

424.6K

Price

$59.99

Released

10y 2mo

by Bohemia Interactive

Est. Revenue

$709.2M

Players (CCU)

25.3K

Rating

78%
472.9K

Total Reviews

472.9K

Price

$49.99

Released

7y 10mo

by Firaxis Games, Aspyr (Mac), Aspyr (Linux)

Est. Revenue

$685.6M

Players (CCU)

21.6K

Rating

86%
380.9K

Total Reviews

380.9K

Price

$59.99

Released

10y

by Avalanche Software

Est. Revenue

$679.3M

Players (CCU)

5.1K

Rating

90%
377.4K

Total Reviews

377.4K

Price

$59.99

Released

3y 8mo

Est. Revenue

$646.3M

Players (CCU)

3.6K

Rating

95%
359.1K

Total Reviews

359.1K

Price

$59.99

Released

7y 7mo

Est. Revenue

$586.4M

Players (CCU)

407

Rating

47%
325.9K

Total Reviews

325.9K

Price

$59.99

Released

4y 11mo

by SCS Software

Est. Revenue

$571M

Players (CCU)

9.7K

Rating

97%
952.2K

Total Reviews

952.2K

Price

$19.99

Released

14y

by Behaviour Interactive Inc.

Est. Revenue

$566.4M

Players (CCU)

43.1K

Rating

78%
944.5K

Total Reviews

944.5K

Price

$19.99

Released

—

by The Fun Pimps

Est. Revenue

$544M

Players (CCU)

17.5K

Rating

87%
403K

Total Reviews

403K

Price

$44.99

Released

2y 3mo

by Paradox Development Studio

Est. Revenue

$539.4M

Players (CCU)

21.2K

Rating

90%
359.7K

Total Reviews

359.7K

Price

$49.99

Released

10y 5mo

by VOID Interactive

Est. Revenue

$526.6M

Players (CCU)

3.7K

Rating

79%
351.1K

Total Reviews

351.1K

Price

$49.99

Released

2y 10mo

by Embark Studios

Est. Revenue

$518.3M

Players (CCU)

50.6K

Rating

82%
432K

Total Reviews

432K

Price

$39.99

Released

1y

by Playground Games

Est. Revenue

$511.1M

Players (CCU)

2.5K

Rating

89%
284K

Total Reviews

284K

Price

$59.99

Released

4y 12mo

by Iron Gate AB

Est. Revenue

$507.2M

Players (CCU)

48.2K

Rating

93%
563.8K

Total Reviews

563.8K

Price

$29.99

Released

5y 9mo

by Kinetic Games

Est. Revenue

$505.3M

Players (CCU)

9.1K

Rating

94%
842.7K

Total Reviews

842.7K

Price

$19.99

Released

6y 1mo
Showing 1-25 of 133,021 titles

What a Steam Game Actually Earns

The Steam catalog holds more than 120,000 released games worth an estimated $95 billion in lifetime sales, and that money is distributed brutally. The median game earns about $1,000. Roughly two thirds of the catalog sits under $5,000, while only about one game in thirty has ever cleared a million. Any plan built on the games you have heard of is a plan built on the top few percent. Sort by revenue to study the winners, but read the median first so you know what the normal outcome looks like.

Steam Market Research for Game Developers

Filter to your genre or tag combination, sort by estimated revenue, and study the games that already work. The hover preview shows each game's trailer and screenshots without leaving the table, so you can scan a niche's art styles and production quality in minutes. Tags are the sharpest filter because they are crowdsourced: Roguelike Deckbuilder or Psychological Horror match how players actually categorize games rather than how the store files them. A tag with strong revenue spread across few titles is the shape worth investigating.

Understanding Steam Reviews and Revenue Signals

Review count is the single most useful public number on Steam. It tracks sales at roughly a 1:30 ratio, it can't be bought, and it accumulates predictably. Rating percentage signals quality: above 80% ('Very Positive') games benefit from Steam's recommendation algorithm, while 'Mixed' (40-70%) games fight it. The combination is what matters for niche research: a tag full of games with high revenue but mediocre ratings is an opportunity: demonstrated demand, dissatisfied players, room for a better entry. Daily CCU snapshots add the time dimension: which games are alive versus coasting on old sales.

Steam Game Revenue FAQ

How do you estimate Steam game revenue?
Profitable uses the Boxleiter method, the industry-standard approach for estimating Steam sales from public data. Total review count × ~30 (the review-to-sales ratio) gives estimated units sold, multiplied by the game's price for gross revenue. The 30-day revenue column applies the same math to reviews gained in the last month, showing what a game earns right now rather than lifetime. Free-to-play games show no estimate because in-game purchase revenue can't be derived from review counts.
How do you check the player count for a Steam game?
Sort or filter this table by players to see the live count for any tracked game, pulled from Steam's official API. Player count is the fastest-moving health signal there is: a paid game holding a few hundred players months after launch is still retaining an audience, while one near zero is dormant no matter what it sold. Profitable snapshots it daily, so the trend is visible rather than just today's number.
How accurate are Steam revenue estimates?
Review-based estimates are typically within 2x of reality, which is accurate enough for comparing niches and spotting outliers, the use cases that matter for market research. The biggest error sources are heavy discounting (we use current price), regional pricing, and games that sell disproportionately in markets that review less. Treat estimates as order-of-magnitude signals, not accounting data.
How many reviews does a successful Steam game have?
Lower than most people expect. The median Steam game has around 20 reviews, so anything in the hundreds already puts a game well ahead of the catalog. Each review represents roughly 30 sales, so 100 reviews is about 3,000 copies and $45K gross at a $15 price. Indie games crossing 500 reviews are solid successes and 2,000+ generally marks a hit.
How to find profitable Steam game niches?
Filter by tags and sort by estimated revenue to see what each niche actually earns. The 'Popular but Hated' insight surfaces games that sold 60K+ copies yet rate Mixed or worse. That's proven demand the existing games fail to satisfy, a gap to do better. 'Indie Money Makers' shows what solo-scale games earn. Cross-reference a tag's revenue numbers against its game count: high revenue spread across few games is an underserved niche worth investigating.

Profitable is not affiliated with, endorsed by, or sponsored by Valve Corporation. Steam and the Steam logo are trademarks of Valve Corporation.