Steam

Top Steam Games by Revenue

Every Steam game ranked by estimated revenue, live player count, and reviews. See what actually sells · Updated Sep 19, 2026

All 128,740 titles
Black Myth: Wukong

by Game Science

Est. Revenue

$2.2B

CCU

15.8K

Rating

97%

Reviews

1.2M

Price

$59.99

Released

2y 1mo

ELDEN RING

by FromSoftware, Inc.

Est. Revenue

$2.1B

CCU

32.8K

Rating

93%

Reviews

1.2M

Price

$59.99

Released

4y 6mo

Cyberpunk 2077

by CD PROJEKT RED

Est. Revenue

$1.8B

CCU

28.2K

Rating

87%

Reviews

980.7K

Price

$59.99

Released

5y 9mo

Red Dead Redemption 2

by Rockstar Games

Est. Revenue

$1.7B

CCU

28.3K

Rating

93%

Reviews

919.8K

Price

$59.99

Released

6y 9mo

HELLDIVERS 2

by Arrowhead Game Studios

Est. Revenue

$1.4B

CCU

52K

Rating

76%

Reviews

1.2M

Price

$39.99

Released

2y 7mo

The Witcher 3: Wild Hunt

by CD PROJEKT RED

Est. Revenue

$1.3B

CCU

8.2K

Rating

97%

Reviews

888.3K

Price

$49.99

Released

11y 4mo

Baldur's Gate 3

by Larian Studios

Est. Revenue

$1.1B

CCU

46.7K

Rating

97%

Reviews

858.1K

Price

$41.99

Released

3y 1mo

Rust

by Facepunch Studios

Est. Revenue

$839.2M

CCU

67.7K

Rating

87%

Reviews

1.4M

Price

$19.99

Released

8y 7mo

DARK SOULS III

by FromSoftware, Inc.

Est. Revenue

$791.8M

CCU

3.7K

Rating

94%

Reviews

440K

Price

$59.99

Released

10y 5mo

Battlefield™ 6

by Battlefield Studios

Est. Revenue

$774M

CCU

35.3K

Rating

64%

Reviews

368.6K

Price

$69.99

Released

11mo

DayZ

by Bohemia Interactive

Est. Revenue

$704.3M

CCU

24.1K

Rating

78%

Reviews

469.6K

Price

$49.99

Released

7y 9mo

Sid Meier’s Civilization VI

by Firaxis Games, Aspyr (Mac), Aspyr (Linux)

Est. Revenue

$682.5M

CCU

30.2K

Rating

86%

Reviews

379.2K

Price

$59.99

Released

9y 11mo

Hogwarts Legacy

by Avalanche Software

Est. Revenue

$672.3M

CCU

5.1K

Rating

90%

Reviews

373.6K

Price

$59.99

Released

3y 7mo

Est. Revenue

$640.5M

CCU

5.3K

Rating

95%

Reviews

355.9K

Price

$59.99

Released

7y 6mo

Euro Truck Simulator 2

by SCS Software

Est. Revenue

$565.7M

CCU

12.9K

Rating

97%

Reviews

943.4K

Price

$19.99

Released

13y 11mo

Hearts of Iron IV

by Paradox Development Studio

Est. Revenue

$565.3M

CCU

30.9K

Rating

90%

Reviews

376.9K

Price

$49.99

Released

10y 3mo

Dead by Daylight

by Behaviour Interactive Inc.

Est. Revenue

$560.8M

CCU

47.1K

Rating

78%

Reviews

935.2K

Price

$19.99

Released

7 Days to Die

by The Fun Pimps

Est. Revenue

$541.2M

CCU

21K

Rating

87%

Reviews

401K

Price

$44.99

Released

2y 1mo

Ready or Not

by VOID Interactive

Est. Revenue

$520.1M

CCU

9.3K

Rating

79%

Reviews

346.8K

Price

$49.99

Released

2y 9mo

Forza Horizon 5

by Playground Games

Est. Revenue

$506.8M

CCU

5.2K

Rating

89%

Reviews

281.6K

Price

$59.99

Released

4y 10mo

Phasmophobia

by Kinetic Games

Est. Revenue

$503.5M

CCU

10.6K

Rating

94%

Reviews

839.6K

Price

$19.99

Released

6y

ARC Raiders

by Embark Studios

Est. Revenue

$499.4M

CCU

21.4K

Rating

82%

Reviews

416.3K

Price

$39.99

Released

10mo

Valheim

by Iron Gate AB

Est. Revenue

$495.3M

CCU

148.4K

Rating

94%

Reviews

550.5K

Price

$29.99

Released

5y 7mo

Stardew Valley

by ConcernedApe

Est. Revenue

$467.3M

CCU

48.6K

Rating

99%

Reviews

1M

Price

$14.99

Released

10y 6mo

Terraria

by Re-Logic

Est. Revenue

$466.3M

CCU

36.2K

Rating

97%

Reviews

1.6M

Price

$9.99

Released

15y 4mo

Showing 1-25 of 128,740 titles

What a Steam Game Actually Earns

The Steam catalog holds more than 120,000 released games worth an estimated $95 billion in lifetime sales, and that money is distributed brutally. The median game earns about $1,000. Roughly two thirds of the catalog sits under $5,000, while only about one game in thirty has ever cleared a million. Any plan built on the games you have heard of is a plan built on the top few percent. Sort by revenue to study the winners, but read the median first so you know what the normal outcome looks like.

Steam Market Research for Game Developers

Filter to your genre or tag combination, sort by estimated revenue, and study the games that already work. The hover preview shows each game's trailer and screenshots without leaving the table, so you can scan a niche's art styles and production quality in minutes. Tags are the sharpest filter because they are crowdsourced: Roguelike Deckbuilder or Psychological Horror match how players actually categorize games rather than how the store files them. A tag with strong revenue spread across few titles is the shape worth investigating.

Understanding Steam Reviews and Revenue Signals

Review count is the single most useful public number on Steam. It tracks sales at roughly a 1:30 ratio, it can't be bought, and it accumulates predictably. Rating percentage signals quality: above 80% ('Very Positive') games benefit from Steam's recommendation algorithm, while 'Mixed' (40-70%) games fight it. The combination is what matters for niche research: a tag full of games with high revenue but mediocre ratings is an opportunity: demonstrated demand, dissatisfied players, room for a better entry. Daily CCU snapshots add the time dimension: which games are alive versus coasting on old sales.

Steam Game Revenue FAQ

How do you estimate Steam game revenue?
Profitable uses the Boxleiter method, the industry-standard approach for estimating Steam sales from public data. Total review count × ~30 (the review-to-sales ratio) gives estimated units sold, multiplied by the game's price for gross revenue. The 30-day revenue column applies the same math to reviews gained in the last month, showing what a game earns right now rather than lifetime. Free-to-play games show no estimate because in-game purchase revenue can't be derived from review counts.
How do you check the player count for a Steam game?
Sort or filter this table by players to see the live count for any tracked game, pulled from Steam's official API. Player count is the fastest-moving health signal there is: a paid game holding a few hundred players months after launch is still retaining an audience, while one near zero is dormant no matter what it sold. Profitable snapshots it daily, so the trend is visible rather than just today's number.
How accurate are Steam revenue estimates?
Review-based estimates are typically within 2x of reality, which is accurate enough for comparing niches and spotting outliers, the use cases that matter for market research. The biggest error sources are heavy discounting (we use current price), regional pricing, and games that sell disproportionately in markets that review less. Treat estimates as order-of-magnitude signals, not accounting data.
How many reviews does a successful Steam game have?
Lower than most people expect. The median Steam game has around 20 reviews, so anything in the hundreds already puts a game well ahead of the catalog. Each review represents roughly 30 sales, so 100 reviews is about 3,000 copies and $45K gross at a $15 price. Indie games crossing 500 reviews are solid successes and 2,000+ generally marks a hit.
How to find profitable Steam game niches?
Filter by tags and sort by estimated revenue to see what each niche actually earns. The 'Popular but Hated' insight surfaces games that sold 60K+ copies yet rate Mixed or worse. That's proven demand the existing games fail to satisfy, a gap to do better. 'Indie Money Makers' shows what solo-scale games earn. Cross-reference a tag's revenue numbers against its game count: high revenue spread across few games is an underserved niche worth investigating.

Profitable is not affiliated with, endorsed by, or sponsored by Valve Corporation. Steam and the Steam logo are trademarks of Valve Corporation.