| Title | Tags |
|---|
by Game Science | $2.2B | 36.5M | 97% 1.2M | $59.99 | MythologyAction RPG | 2y 2mo |
by FromSoftware, Inc. | $2.1B | 34.8M | 93% 1.2M | $59.99 | Souls-likeOpen World | 4y 8mo |
by CD PROJEKT RED | $1.8B | 30M | 87% 1M | $59.99 | CyberpunkOpen World | 5y 11mo |
by Facepunch Studios | $1.7B | 42.3M | 87% 1.4M | $39.99 | SurvivalCrafting | 8y 9mo |
by Rockstar Games | $1.7B | 28M | 93% 933.7K | $59.99 | Open WorldStory Rich | 6y 11mo |
by Larian Studios | $1.6B | 25.9M | 97% 864.2K | $59.99 | RPGCharacter Customization | 3y 3mo |
by Arrowhead Game Studios | $1.4B | 35.4M | 74% 1.2M | $39.99 | Online Co-OpPvE | 2y 9mo |
by CD PROJEKT RED | $1.4B | 27.2M | 96% 908.1K | $49.99 | Open WorldRPG | 11y 5mo |
by FromSoftware, Inc. | $797.2M | 13.3M | 94% 442.9K | $59.99 | Souls-likeDark Fantasy | 10y 7mo |
by Battlefield Studios | $794M | 11.3M | 63% 378.1K | $69.99 | MultiplayerFPS | 1y |
by Hello Games | $764.1M | 12.7M | 85% 424.6K | $59.99 | Open WorldOpen World Survival Craft | 10y 2mo |
by Bohemia Interactive | $709.2M | 14.2M | 78% 472.9K | $49.99 | SurvivalOpen World | 7y 10mo |
by Firaxis Games, Aspyr (Mac), Aspyr (Linux) | $685.6M | 11.4M | 86% 380.9K | $59.99 | StrategyTurn-Based Strategy | 10y |
by Avalanche Software | $679.3M | 11.3M | 90% 377.4K | $59.99 | MagicOpen World | 3y 8mo |
by FromSoftware, Inc. | $646.3M | 10.8M | 95% 359.1K | $59.99 | Souls-likeDifficult | 7y 7mo |
by DICE | $586.4M | 9.8M | 47% 325.9K | $59.99 | FPSMultiplayer | 4y 11mo |
by SCS Software | $571M | 28.6M | 97% 952.2K | $19.99 | DrivingTransportation | 14y |
by Behaviour Interactive Inc. | $566.4M | 28.3M | 78% 944.5K | $19.99 | HorrorMultiplayer | — |
by The Fun Pimps | $544M | 12.1M | 87% 403K | $44.99 | SurvivalZombies | 2y 3mo |
by Paradox Development Studio | $539.4M | 10.8M | 90% 359.7K | $49.99 | StrategyWorld War II | 10y 5mo |
by VOID Interactive | $526.6M | 10.5M | 79% 351.1K | $49.99 | TacticalRealistic | 2y 10mo |
by Embark Studios | $518.3M | 13M | 82% 432K | $39.99 | Extraction ShooterMultiplayer | 1y |
by Playground Games | $511.1M | 8.5M | 89% 284K | $59.99 | RacingOpen World | 4y 12mo |
by Iron Gate AB | $507.2M | 16.9M | 93% 563.8K | $29.99 | Open World Survival CraftSurvival | 5y 9mo |
by Kinetic Games | $505.3M | 25.3M | 94% 842.7K | $19.99 | HorrorOnline Co-Op | 6y 1mo |
by Game Science
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by FromSoftware, Inc.
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by CD PROJEKT RED
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by Facepunch Studios
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by Rockstar Games
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by Larian Studios
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by Arrowhead Game Studios
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by CD PROJEKT RED
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by FromSoftware, Inc.
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by Battlefield Studios
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by Hello Games
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by Bohemia Interactive
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by Firaxis Games, Aspyr (Mac), Aspyr (Linux)
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by Avalanche Software
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by FromSoftware, Inc.
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by DICE
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by SCS Software
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by Behaviour Interactive Inc.
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by The Fun Pimps
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by Paradox Development Studio
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by VOID Interactive
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by Embark Studios
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by Playground Games
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by Iron Gate AB
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by Kinetic Games
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What a Steam Game Actually Earns
The Steam catalog holds more than 120,000 released games worth an estimated $95 billion in lifetime sales, and that money is distributed brutally. The median game earns about $1,000. Roughly two thirds of the catalog sits under $5,000, while only about one game in thirty has ever cleared a million. Any plan built on the games you have heard of is a plan built on the top few percent. Sort by revenue to study the winners, but read the median first so you know what the normal outcome looks like.
Steam Market Research for Game Developers
Filter to your genre or tag combination, sort by estimated revenue, and study the games that already work. The hover preview shows each game's trailer and screenshots without leaving the table, so you can scan a niche's art styles and production quality in minutes. Tags are the sharpest filter because they are crowdsourced: Roguelike Deckbuilder or Psychological Horror match how players actually categorize games rather than how the store files them. A tag with strong revenue spread across few titles is the shape worth investigating.
Understanding Steam Reviews and Revenue Signals
Review count is the single most useful public number on Steam. It tracks sales at roughly a 1:30 ratio, it can't be bought, and it accumulates predictably. Rating percentage signals quality: above 80% ('Very Positive') games benefit from Steam's recommendation algorithm, while 'Mixed' (40-70%) games fight it. The combination is what matters for niche research: a tag full of games with high revenue but mediocre ratings is an opportunity: demonstrated demand, dissatisfied players, room for a better entry. Daily CCU snapshots add the time dimension: which games are alive versus coasting on old sales.
Steam Game Revenue FAQ
How do you estimate Steam game revenue?
How do you check the player count for a Steam game?
How accurate are Steam revenue estimates?
How many reviews does a successful Steam game have?
How to find profitable Steam game niches?
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