Steam Wishlist Calculator
Estimate your game's launch week, first month, and lifetime revenue from Steam wishlists — with conversion rates, Steam's cut, and deductions.
Projected Revenue
Lifetime net revenue
$22,401.09
3,000 units at 30% conversion
Lifetime deductions
Projected units sold
Quick Reference (at $14.99)
| Wishlists | Launch Week | First Month | Lifetime |
|---|---|---|---|
| 1,000 | $896.04 | $1,120.05 | $2,240.11 |
| 5,000 | $4,480.22 | $5,600.27 | $11,200.54 |
| 10,000 | $8,960.43 | $11,200.54 | $22,401.09 |
| 25,000 | $22,401.09 | $28,001.36 | $56,002.71 |
| 50,000 | $44,802.17 | $56,002.71 | $112,005.43 |
| 100,000 | $89,604.34 | $112,005.43 | $224,010.86 |
How Steam Wishlists Convert to Sales
When a player wishlists your game on Steam, they receive an email notification on launch day and during sales. This built-in remarketing is what makes Steam wishlists so valuable — no other PC platform actively drives users back to buy. On average, 10-15% of wishlists convert to a purchase during launch week, with games priced above $10 trending toward the lower end. First-month conversions typically reach 12-18%, and lifetime conversions can reach 20-40% as players buy during seasonal sales.
Wishlist Conversion Benchmarks
| Time Period | Conversion Rate | Notes |
|---|---|---|
| Launch week | 10 – 15% | Highest spike — Steam sends launch notification |
| First month | 12 – 18% | Includes launch week + early word-of-mouth |
| First sale event | +3 – 8% | Each major sale converts a portion of remaining wishlists |
| Lifetime | 20 – 40% | Accumulated over multiple sale events and years |
These benchmarks come from publicly shared data by indie developers and industry analysts. Your actual conversion rate will vary based on genre, price, marketing, and launch timing.
Wishlist Targets for Indie Games
| Wishlists at Launch | What to Expect |
|---|---|
| Under 2,000 | Minimal visibility — Steam's algorithm unlikely to boost you |
| 2,000 – 7,000 | Modest launch — may appear in niche discovery queues |
| 7,000 – 20,000 | Solid position — likely to trigger algorithmic visibility boosts |
| 20,000 – 50,000 | Strong launch expected — good chance of hitting Popular New Releases |
| 50,000+ | Top-tier indie launch — likely front page visibility on release day |
How to Increase Your Wishlist Count
- Release a demo during Steam Next Fest. Next Fest is the single biggest wishlist driver for indie games. Developers regularly report 2,000 to 10,000+ wishlists from a single Next Fest appearance, depending on genre and demo quality.
- Post your Steam page early. Create your store page as soon as you have a trailer and screenshots. Every month your page is live, it passively accumulates wishlists from search and recommendations.
- Build a community on social media. Regular devlog updates on Twitter, Reddit, TikTok, and YouTube drive consistent wishlist growth. Short gameplay clips and before/after comparisons tend to perform best.
- Get featured by content creators. A single popular YouTube or Twitch creator playing your demo can drive thousands of wishlists in a day. Send keys to creators who cover your genre.
Steam Wishlist Calculator vs Revenue Calculator
This wishlist calculator is for pre-launch planning — estimating future revenue based on how many wishlists you expect to have at launch. If your game is already released and has reviews, use our Steam Revenue Calculator instead, which estimates actual revenue from review count using the Boxleiter method. Both calculators use the same deduction logic (regional pricing, refunds, Steam's tiered cut) so the revenue projections are consistent.