Arsenal

Arsenal

by ROLVeShooter / Deathmatch Shooter

Race to the top through a massive Arsenal of weapons! Conquer the day in fast paced arcade gameplay, from bazookas to spell books, each weapon will keep you guessing on what's next! Earn BattleBucks and trick out your game with a huge cast of characters, melees, kill effects, skins and more! Join the ROLVe group for an in-game chat tag and 25% more BattleBucks and XP!

Estimated Revenue

$49.1M

Players Online (CCU)

5.8K

Total Visits

6.2B

Favorites

11.5M

Like Ratio

89%

5.1M up / 655.8K down

Max Players/Server

16

Created

10y 7mo

Aug 18, 2015

Last Updated

3d

Mar 10, 2026

Arsenal Player Count History

Concurrent players (CCU) over time

5.8K current CCU
Peak: 6K
Mar 7, 2026Mar 12, 2026Mar 14, 2026

Arsenal Gameplay

How Much Money Does Arsenal Make?

Arsenal has an estimated total revenue of $49.1M. This is calculated from 6.2B lifetime visits using Roblox's monetization model: 2% engagement rate, 150 Robux average session spend, 70% developer revenue share, and $0.0038 USD per Robux.

Who Created Arsenal?

Arsenal was created by ROLVe (Roblox Group). The game was first published on Aug 18, 2015, making it 10y 7mo old.

Arsenal FAQ

How many players does Arsenal have?
Arsenal currently has 5.8K concurrent players (CCU) online right now. The game has accumulated 6.2B total visits and 11.5M favorites since its creation, with a peak player count tracked in our historical data.
Who created Arsenal?
Arsenal was created by ROLVe (a Roblox Group). The game was first published on Aug 18, 2015, making it 10y 7mo old.
When was Arsenal released?
Arsenal was released on Aug 18, 2015 on Roblox. It is categorized as Shooter / Deathmatch Shooter and supports up to 16 players per server.
How much money does Arsenal make?
Arsenal has an estimated total revenue of $49.1M, calculated from 6.2B lifetime visits using Roblox's monetization model: 2% engagement rate 脳 150 Robux average session spend 脳 70% developer revenue share 脳 $0.0038 USD per Robux. Actual revenue may vary based on the game's specific monetization strategy.

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