Fling Things and People

Fling Things and People

by HoromoriSimulation / Physics Sim

A place where you can play with or fling various objects and players.

Estimated Revenue

$22.2M

Players Online (CCU)

40.5K

Total Visits

2.8B

Favorites

2.1M

Like Ratio

80%

814.3K up / 206.9K down

Max Players/Server

25

Created

4y 9mo

Jun 16, 2021

Last Updated

4mo

Oct 29, 2025

Fling Things and People Player Count History

Concurrent players (CCU) over time

40.5K current CCU
Peak: 40.5K
Mar 7, 2026Mar 12, 2026Mar 14, 2026

Fling Things and People Gameplay

How Much Money Does Fling Things and People Make?

Fling Things and People has an estimated total revenue of $22.2M. This is calculated from 2.8B lifetime visits using Roblox's monetization model: 2% engagement rate, 150 Robux average session spend, 70% developer revenue share, and $0.0038 USD per Robux.

Who Created Fling Things and People?

Fling Things and People was created by Horomori (Individual Developer). The game was first published on Jun 16, 2021, making it 4y 9mo old.

Fling Things and People FAQ

How many players does Fling Things and People have?
Fling Things and People currently has 40.5K concurrent players (CCU) online right now. The game has accumulated 2.8B total visits and 2.1M favorites since its creation, with a peak player count tracked in our historical data.
Who created Fling Things and People?
Fling Things and People was created by Horomori (an individual developer). The game was first published on Jun 16, 2021, making it 4y 9mo old.
When was Fling Things and People released?
Fling Things and People was released on Jun 16, 2021 on Roblox. It is categorized as Simulation / Physics Sim and supports up to 25 players per server.
How much money does Fling Things and People make?
Fling Things and People has an estimated total revenue of $22.2M, calculated from 2.8B lifetime visits using Roblox's monetization model: 2% engagement rate 脳 150 Robux average session spend 脳 70% developer revenue share 脳 $0.0038 USD per Robux. Actual revenue may vary based on the game's specific monetization strategy.

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