Swing Obby for Brainrots!

Swing Obby for Brainrots!

by HEY THATS MINEΒ·Simulation / Tycoon

Are you ready to Rope Swing for Brainrots? 1. Double jump onto ropes and swing onto platforms! πŸš€ 2. Make sure not to fall into the void!πŸ€Ύβ€β™‚οΈ 3. Bring brainrots back to your Base to earn Cash! πŸ’΅ 4. Upgrade your Reach - Grab from farther distance! ⚑ Don’t forget to hit the thumbs up! πŸ‘

Estimated Revenue

$696.4K

Players Online (CCU)

103.2K

Total Visits

87.3M

Favorites

77K

Like Ratio

86%

62.4K up / 9.8K down

Max Players/Server

5

Created

23d

Feb 18, 2026

Last Updated

today

Mar 13, 2026

Swing Obby for Brainrots! Player Count History

Concurrent players (CCU) over time

103.2K current CCU
Peak: 103.2K
Mar 7, 2026Mar 12, 2026Mar 14, 2026

How Much Money Does Swing Obby for Brainrots! Make?

Swing Obby for Brainrots! has an estimated total revenue of $696.4K. This is calculated from 87.3M lifetime visits using Roblox's monetization model: 2% engagement rate, 150 Robux average session spend, 70% developer revenue share, and $0.0038 USD per Robux.

Who Created Swing Obby for Brainrots!?

Swing Obby for Brainrots! was created by HEY THATS MINE (Roblox Group). The game was first published on Feb 18, 2026, making it 23d old.

Swing Obby for Brainrots! FAQ

How many players does Swing Obby for Brainrots! have?
Swing Obby for Brainrots! currently has 103.2K concurrent players (CCU) online right now. The game has accumulated 87.3M total visits and 77K favorites since its creation, with a peak player count tracked in our historical data.
Who created Swing Obby for Brainrots!?
Swing Obby for Brainrots! was created by HEY THATS MINE (a Roblox Group). The game was first published on Feb 18, 2026, making it 23d old.
When was Swing Obby for Brainrots! released?
Swing Obby for Brainrots! was released on Feb 18, 2026 on Roblox. It is categorized as Simulation / Tycoon and supports up to 5 players per server.
How much money does Swing Obby for Brainrots! make?
Swing Obby for Brainrots! has an estimated total revenue of $696.4K, calculated from 87.3M lifetime visits using Roblox's monetization model: 2% engagement rate Γ— 150 Robux average session spend Γ— 70% developer revenue share Γ— $0.0038 USD per Robux. Actual revenue may vary based on the game's specific monetization strategy.

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