Tower of Hell

Tower of Hell

by YXceptional StudiosObby & Platformer / Tower Obby

Can you be the first to the top in this randomly generated obby with absolutely no checkpoints at all? Owners of VIP-Servers can use the settings menu to skip rounds, set the tower size and lock the shop.

Estimated Revenue

$219.5M

Players Online (CCU)

10.3K

Total Visits

27.5B

Favorites

11.6M

Like Ratio

74%

4.2M up / 1.5M down

Max Players/Server

20

Created

7y 9mo

Jun 18, 2018

Last Updated

14d

Feb 28, 2026

Tower of Hell Player Count History

Concurrent players (CCU) over time

10.3K current CCU
Peak: 10.6K
Mar 7, 2026Mar 12, 2026Mar 14, 2026

Tower of Hell Gameplay

How Much Money Does Tower of Hell Make?

Tower of Hell has an estimated total revenue of $219.5M. This is calculated from 27.5B lifetime visits using Roblox's monetization model: 2% engagement rate, 150 Robux average session spend, 70% developer revenue share, and $0.0038 USD per Robux.

Who Created Tower of Hell?

Tower of Hell was created by YXceptional Studios (Roblox Group). The game was first published on Jun 18, 2018, making it 7y 9mo old.

Tower of Hell FAQ

How many players does Tower of Hell have?
Tower of Hell currently has 10.3K concurrent players (CCU) online right now. The game has accumulated 27.5B total visits and 11.6M favorites since its creation, with a peak player count tracked in our historical data.
Who created Tower of Hell?
Tower of Hell was created by YXceptional Studios (a Roblox Group). The game was first published on Jun 18, 2018, making it 7y 9mo old.
When was Tower of Hell released?
Tower of Hell was released on Jun 18, 2018 on Roblox. It is categorized as Obby & Platformer / Tower Obby and supports up to 20 players per server.
How much money does Tower of Hell make?
Tower of Hell has an estimated total revenue of $219.5M, calculated from 27.5B lifetime visits using Roblox's monetization model: 2% engagement rate 脳 150 Robux average session spend 脳 70% developer revenue share 脳 $0.0038 USD per Robux. Actual revenue may vary based on the game's specific monetization strategy.

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