🏠 MeepCity 🏠

🏠 MeepCity 🏠

by alexnewtronΒ·Roleplay & Avatar Sim

πŸ’™πŸ’™ Chat, play games, earn coins, and customize your very own estate! Play with millions of players who play MeepCity! πŸ’™πŸ’™ ✨ We're working on more updates! πŸ””Click the Follow button for update notifications! And join our Roblox group/community!

Estimated Revenue

$129.8M

Players Online (CCU)

221

Total Visits

16.3B

Favorites

14.8M

Like Ratio

85%

2.9M up / 514K down

Max Players/Server

40

Created

10y

Feb 23, 2016

Last Updated

2mo

Jan 12, 2026

🏠 MeepCity 🏠 Player Count History

Concurrent players (CCU) over time

221 current CCU
Peak: 221
Mar 11, 2026Mar 13, 2026Mar 14, 2026

🏠 MeepCity 🏠 Gameplay

How Much Money Does 🏠 MeepCity 🏠 Make?

🏠 MeepCity 🏠 has an estimated total revenue of $129.8M. This is calculated from 16.3B lifetime visits using Roblox's monetization model: 2% engagement rate, 150 Robux average session spend, 70% developer revenue share, and $0.0038 USD per Robux.

Who Created 🏠 MeepCity 🏠?

🏠 MeepCity 🏠 was created by alexnewtron (Individual Developer). The game was first published on Feb 23, 2016, making it 10y old.

🏠 MeepCity 🏠 FAQ

How many players does 🏠 MeepCity 🏠 have?
🏠 MeepCity 🏠 currently has 221 concurrent players (CCU) online right now. The game has accumulated 16.3B total visits and 14.8M favorites since its creation, with a peak player count tracked in our historical data.
Who created 🏠 MeepCity 🏠?
🏠 MeepCity 🏠 was created by alexnewtron (an individual developer). The game was first published on Feb 23, 2016, making it 10y old.
When was 🏠 MeepCity 🏠 released?
🏠 MeepCity 🏠 was released on Feb 23, 2016 on Roblox. It is categorized as Roleplay & Avatar Sim and supports up to 40 players per server.
How much money does 🏠 MeepCity 🏠 make?
🏠 MeepCity 🏠 has an estimated total revenue of $129.8M, calculated from 16.3B lifetime visits using Roblox's monetization model: 2% engagement rate Γ— 150 Robux average session spend Γ— 70% developer revenue share Γ— $0.0038 USD per Robux. Actual revenue may vary based on the game's specific monetization strategy.

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