Right 2 Fight (Inactive)

Right 2 Fight (Inactive)

by ROLVe·Action / Battlegrounds & Fighting

Co-op beat 'em up game based on the Yakuza series Get in fist fights with the most notorious people in town!

Estimated Revenue

$693.9K

Players Online (CCU)

108

Total Visits

87M

Favorites

336K

Like Ratio

92%

133.7K up / 12K down

Max Players/Server

12

Created

4y 3mo

Dec 4, 2021

Last Updated

2mo

Jan 11, 2026

Right 2 Fight (Inactive) Player Count History

Concurrent players (CCU) over time

108 current CCU
Peak: 108
Mar 11, 2026Mar 13, 2026Mar 14, 2026

How Much Money Does Right 2 Fight (Inactive) Make?

Right 2 Fight (Inactive) has an estimated total revenue of $693.9K. This is calculated from 87M lifetime visits using Roblox's monetization model: 2% engagement rate, 150 Robux average session spend, 70% developer revenue share, and $0.0038 USD per Robux.

Who Created Right 2 Fight (Inactive)?

Right 2 Fight (Inactive) was created by ROLVe (Roblox Group). The game was first published on Dec 4, 2021, making it 4y 3mo old.

Right 2 Fight (Inactive) FAQ

How many players does Right 2 Fight (Inactive) have?
Right 2 Fight (Inactive) currently has 108 concurrent players (CCU) online right now. The game has accumulated 87M total visits and 336K favorites since its creation, with a peak player count tracked in our historical data.
Who created Right 2 Fight (Inactive)?
Right 2 Fight (Inactive) was created by ROLVe (a Roblox Group). The game was first published on Dec 4, 2021, making it 4y 3mo old.
When was Right 2 Fight (Inactive) released?
Right 2 Fight (Inactive) was released on Dec 4, 2021 on Roblox. It is categorized as Action / Battlegrounds & Fighting and supports up to 12 players per server.
How much money does Right 2 Fight (Inactive) make?
Right 2 Fight (Inactive) has an estimated total revenue of $693.9K, calculated from 87M lifetime visits using Roblox's monetization model: 2% engagement rate × 150 Robux average session spend × 70% developer revenue share × $0.0038 USD per Robux. Actual revenue may vary based on the game's specific monetization strategy.

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