(Testing) Squid Game X

(Testing) Squid Game X

by redifiParty & Casual / Minigame

Real place: https://www.roblox.com/games/7554888362/EASTER-Squid-Game-X Your data will not transfer to main place so play main place.

Estimated Revenue

$463.5K

Players Online (CCU)

1.6K

Total Visits

58.1M

Favorites

24.6K

Like Ratio

91%

21.1K up / 2K down

Max Players/Server

50

Created

4y 5mo

Sep 27, 2021

Last Updated

1d

Mar 12, 2026

(Testing) Squid Game X Player Count History

Concurrent players (CCU) over time

1.6K current CCU
Peak: 1.6K
Mar 7, 2026Mar 12, 2026Mar 14, 2026

How Much Money Does (Testing) Squid Game X Make?

(Testing) Squid Game X has an estimated total revenue of $463.5K. This is calculated from 58.1M lifetime visits using Roblox's monetization model: 2% engagement rate, 150 Robux average session spend, 70% developer revenue share, and $0.0038 USD per Robux.

Who Created (Testing) Squid Game X?

(Testing) Squid Game X was created by redifi (Roblox Group). The game was first published on Sep 27, 2021, making it 4y 5mo old.

(Testing) Squid Game X FAQ

How many players does (Testing) Squid Game X have?
(Testing) Squid Game X currently has 1.6K concurrent players (CCU) online right now. The game has accumulated 58.1M total visits and 24.6K favorites since its creation, with a peak player count tracked in our historical data.
Who created (Testing) Squid Game X?
(Testing) Squid Game X was created by redifi (a Roblox Group). The game was first published on Sep 27, 2021, making it 4y 5mo old.
When was (Testing) Squid Game X released?
(Testing) Squid Game X was released on Sep 27, 2021 on Roblox. It is categorized as Party & Casual / Minigame and supports up to 50 players per server.
How much money does (Testing) Squid Game X make?
(Testing) Squid Game X has an estimated total revenue of $463.5K, calculated from 58.1M lifetime visits using Roblox's monetization model: 2% engagement rate 脳 150 Robux average session spend 脳 70% developer revenue share 脳 $0.0038 USD per Robux. Actual revenue may vary based on the game's specific monetization strategy.

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