Fortnite

Fortnite Ecosystem Statistics

Epic's declared payouts and playtime, the live player count, and how the whole 284,000 map catalogue behaves · Updated Sep 29, 2026

Paid to creators since 2023

$1B+

Creator share of playtime

47%

Online now

779,994

Maps in the catalogue

284,086

Zero players in a week

82.8%

Earning over $10K/mo

246

Payout is projected from minutes played, the figure Epic's engagement pool divides on. Epic's own modes are excluded from earnings figures because they draw nothing from the creator pool.

What Epic pays creators

Epic's own published figures. These set the size of the pool every map on this page is drawing from.

Paid in 2024

$352M

Active creators (2024)

70,000

Maps published (2024)

198,000

Hours in creator maps (2024)

5.2B hrs

Engagement Pool by Year

What Epic paid creators in total. Starred years are derived rather than declared.

Pool per Active Creator

The pool grew 11%. The number of creators sharing it nearly tripled.

Creator Share of Fortnite Playtime

How much of Fortnite is now other people's games, as Epic reports it.

Epic vs Creator Maps, Measured

The same split counted from the catalogue rather than taken from Epic.

Creator maps45.4% · 3.1M avg concurrent
Epic's own modes54.6% · 3.8M avg concurrent

Averaged across the seven complete days Epic still serves. Epic puts the creator share at 47% for 2026.

Epic publishes a yearly total rather than a monthly one, and has not declared a 2025 figure. Payout rates here work out to roughly $1,100 per million minutes played, which is what Epic's $352M for 2024 comes to against the 5.23 billion hours of creator playtime it reported for the same year.

Right now

Live players across the whole of Fortnite, and how the creator side of it moved over the last full day.

Playtime

8.6M hrs

Sessions

28.1M

Avg session

18.4m

Favourites added

299.2K

Median D1

13.0%

Median D7

6.0%

Totals for the last complete day across creator maps, not running totals.

Online now

779,994

In a match now

482,080

Peak (7d)

2,952,222

Players on Fortnite

Last 7 days, UTC. The gap is everyone sitting in a lobby or menu.

Player count →
OnlineIn a match

The catalogue

Every discoverable map Epic lists, and what happens to them. This is the part no one else can publish, because it needs the whole catalogue rather than the maps that already worked.

What survives

The Drop-off

How many of the 284,086 maps survive each tier of concurrent players. Log scale. Maps built in UEFN clear 10 CCU at 2.4% against 0.6% for ones built in Fortnite Creative.

What it earns

What Maps Earn

Projected monthly payout across maps above 10 CCU. Log scale.

What Creators Earn

Projected annual payout per creator across their whole catalogue. Log scale.

Median Payout by Retention

Retention pays until it does not: the stickiest maps are also the smallest.

Maps in each band: Under 5% 519 · 5-15% 1.7K · 15-25% 918 · 25-40% 442 · 40%+ 163

Creator Concentration

Share of all minutes played held by the top creators.

Where to build

Niche Saturation

Competition against what a typical map in the niche earns. Top left is the opening.

Highlighted: niches paying above the median with fewer maps than the median. Dashed lines are those two medians. The eight named are the strongest of them on payout against competition.

How Long Players Stay

Average session length across maps above 10 CCU.

Players by Day of Week

Average concurrent across all of Fortnite on each of the last seven complete days, not a multi-week average. Weekends run about 1.6x a weekday.

If You Ship Today

48 of the 201 maps Epic has listed in the last 7 hours have already reached 10 concurrent players, which is 23.9%. That is far above the 1.4% across the whole catalogue, because a new map gets a spell in Fortnite's discovery surface that an old one does not. Treat it as the ceiling of a launch window rather than a survival rate: this is a single cohort of 201 maps with only 7 hours on the board, so it will settle downward.

What Epic Has Actually Paid Creators

Epic paid creators $352M in 2024 and says cumulative payouts passed $1B by June 2026. The more useful figure is what happened underneath that: the pool grew 11% against the same March to December window in 2023, while the number of creators sharing it nearly tripled from 24,000 to 70,000. Per creator that is roughly $11,000 down to $4,200 in a single year. The money is real and it is growing, but it is being split between far more people each year, which is why a niche with thin competition matters more here than a big total.

Most Fortnite Maps Get Nobody

Epic's catalogue holds roughly 284,000 discoverable maps. Over four fifths of them recorded no players at all in a week, and only about one in sixty ever held more than 10 concurrent. This is the number almost nobody can publish: trackers that quote larger catalogue totals are counting delisted maps alongside live ones, so their denominator cannot answer what share of publishable maps actually find an audience. Ours can, because it covers Epic's live catalogue in full.

What a Typical Map Earns

Clearing 10 concurrent players is not the same as earning. Among the maps that do clear it, more than a third still project under $100 a month from Epic's engagement pool, and about 250 across the entire 284,000 map catalogue project above $10,000. That is the realistic distribution to plan against. It is the same shape as Steam's review cliff, but steeper, because the pool divides on minutes played and minutes are concentrated in a handful of very large maps.

Retention Pays, But Only With Scale Behind It

Day-one retention barely correlates with how big a map gets, so it looks like a free lever. The data is more interesting than that. Median payout climbs from the lowest retention band up through the 15-25% band, then falls again among the stickiest maps. A small map with a devoted handful of players retains beautifully and generates almost no minutes, and Epic pays on minutes. The maps that earn are the ones holding a reasonable share of a reasonable audience, not the ones with the best ratio.

The Niches Worth Building In

The scatter below puts competition on one axis and what a typical map in the niche earns on the other. The interesting quadrant is the top left: formats paying above the median that fewer people have built in. Bear in mind that Epic's tags are self-assigned and loose, so a broad tag with hundreds of maps is often a labelling habit rather than a real market, while the tighter format tags describe something you could actually build to.

Fortnite Statistics FAQ

What are UEFN maps?
UEFN is Unreal Editor for Fortnite, a desktop editor Epic released in 2023 that supports scripting, custom assets and far more complex games than the in-game toolset. Maps built in it are playable islands inside Fortnite, each with its own code. The older in-game toolset is Fortnite Creative, marked FNC. UEFN accounts for roughly 178,000 of the 284,000 maps in the catalogue and a larger share of the ones holding players.
How do Fortnite creators make money?
Epic puts 40% of Fortnite's net item shop and V-Bucks revenue into an engagement pool and divides it by minutes played, weighted by how well each map holds players. There is no per-map price or purchase, so a map earns by keeping people in it. Some creators also take brand deals on top, which Epic does not publish.
How much do Fortnite creators make?
Far less than the headline maps suggest. Among the roughly 4,900 maps holding more than 10 concurrent players, more than a third project under $100 a month, and about 250 in the entire 284,000 map catalogue project above $10,000. The largest studios reach seven figures monthly, and they get there with a portfolio rather than one hit.
Is Fortnite growing?
The creator side is. Creator-made islands took 36.5% of all Fortnite playtime in 2024 and 47% by mid-2026, and cumulative creator payouts passed $1B in June 2026. Total hours in creator islands only rose 5% across that first stretch, from 4.98 billion in 2023 to 5.23 billion in 2024, so the share is climbing faster than the hours. That means Epic's own modes are giving up playtime rather than creator content exploding.
Is UEFN worth it?
It depends on what you are optimising for. The odds are brutal: over four fifths of published maps recorded no players at all in a week. But the money at the top is real, the engagement pool pays on a published formula rather than on sales you have to guess at, and the competition in specific formats is thin. Aim and edit courses hold roughly twice the day-one retention of tycoon maps with a fraction of the rivals.

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